Hi everyone, I was hoping you could all give me feedback about the appropriate pay rate for an upcoming HIT that will take about 60 minutes to complete. In particular, I'm interested in what personal goals you all set for yourselves in terms of effective hourly pay rates on an average day. The reason I ask is that some people will need to complete my HIT as a group, and I'd really like to make sure everyone moves through the HIT together at the same pace, so that no one's time is wasted waiting for teammates who may occasionally leave the HIT to work on other tasks. I figure if I can guarantee that everyone will meet their personal earnings goals for the hour they participate in my experiment, that might make people more willing to really commit to 100% focus on the HIT for the full 60 minutes. Generally, I set a base fee equal to the Federal minimum wage ($7.25/hr), and offer a performance-based bonus that averages around $5.00/hr. So, with the bonus, the average person will receive a base fee + bonus that's about equal to the California minimum wage ($13.00/hr). It seems like those of you who've completed my recent HITs have been pretty satisfied with the effective pay rates I'm using. But, I also know that a lot of you really value control over the way you allocate your time, and manage your task flow throughout the day. So, I wonder if it's necessary to increase the pay rate to compensate for the extra burden of requiring 100% focus, with no side tasks or distractions, for such a long period of time. (For context: I'm already really pushing the bounds of what my department/advisor will approve in terms of per-person pay rates, so I'm trying to figure out if it's even possible for me to push the compensation high enough to get the focused participation we need.) And, just to make sure Chris knows I'm not ignoring his blog posts, I should mention that I have reviewed the wage sentiment analysis (https://blog.turkerview.com/2019-sentiment-analysis-mturk-wages-measuring-fairness/), but what I'm trying to figure out is whether I need to provide a sort of "inconvenience bonus" when running very long tasks during which people do not have the option to set their own pace, or leave and return at various points during the task. For those of you who have completed The Sales Game (my most recent HIT), I am particularly interested in your thoughts on this. The upcoming HIT will be very similar, but might take about 10 minutes longer to complete, and some people will need to complete the HIT cooperatively with teammates.